<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Cobalt Break - Solitaire Devlog - itch.io</title><link>https://artillerycongo.itch.io/cobalt-break-solitaire</link><description>Nine years into a war nobody&#039;s winning. You watch four contested moons. Hold the line. 10-min solo.</description><item><guid>https://artillerycongo.itch.io/cobalt-break-solitaire/devlog/1580444/v4-optional-variants-a-setting-primer-and-small-polish</guid><title>v4 — Optional variants, a setting primer, and small polish</title><link>https://artillerycongo.itch.io/cobalt-break-solitaire/devlog/1580444/v4-optional-variants-a-setting-primer-and-small-polish</link><pubDate>Fri, 10 Jul 2026 12:37:47 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NDAzNTUwLnBuZw==/400x224%23c/%2BXVhqE.png"/><p>More thoughtful feedback since v3 dropped. Here&#039;s what changed for v4. Optional: Theater Variants The most substantial addition. A reader noted that the base game hits a sweet spot — low complexity...</p>]]></description></item><item><guid>https://artillerycongo.itch.io/cobalt-break-solitaire/devlog/1580100/cobalt-break-v3-dev-log</guid><title>Cobalt Break V3 Dev Log</title><link>https://artillerycongo.itch.io/cobalt-break-solitaire/devlog/1580100/cobalt-break-v3-dev-log</link><pubDate>Fri, 10 Jul 2026 03:22:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4Mzk2MTQ5LnBuZw==/400x224%23c/L2CjGO.png"/><p>Posted the first version of Cobalt Break on r/soloboardgaming and r/tabletopgamedesign a few days ago. First-time solo-game release, no expectations — and then people actually played it, read the ru...</p>]]></description></item></channel></rss>